![]() That’s big points for your Abbot and you haven't even tried to build anything for him yet! You want to avoid drawing a tile with an opportunity to place the Abbot when you already have him deployed. The next turn on which you expand one of your existing cities or roads (or for whatever reason don’t place a new follower) score your Abbot's points and take him back.Īs the game progresses there is an increasing number of positions to place a cloister/garden tile where it will be immediately surrounded by four or more tiles. ![]() This is because there is a high likelihood that you’ll draw another one of those cloister or garden tiles in those next turns, which would allow you to deploy the Abbot again. Leaving your Abbot on the board to eek out a few extra points over your next five turns is not the best strategy. You should look to pull him back at your very next opportunity, especially early in the game when there are so many cloister/garden tiles left to draw. The Abbot has special training like a Navy SEAL so he can’t get trapped in a cloister (or garden), so you can send him on dangerous missions where normal meeples wouldn’t dare venture. The key to maximizing the Abbot’s potential, however, is not in the placement, but in returning him to your supply quickly. You should always prefer to use him as opposed to a normal follower on a cloister, and in addition he can be placed on a garden. I think everyone will agree that there is very little downside to placing the Abbot when you have the chance at any point in the game. ![]() If you average even just four points per chance that's 32 points from your holy man! In a 2-player game you can expect to get half of these tiles, so on average you'll have seven or eight chances to deploy the Abbot. In a CII game with or without the River about 20% of the game tiles are targets for this new follower and someone will draw a cloister or garden about every 5 turns. There is one additional cloister and another garden on the 12 Carcassonne II River tiles, so that brings it to a total of 16 tiles with locations to place an Abbot. In the Carcassonne II (CII) base game of 72 tiles there are six cloister tiles and eight garden tiles. NOTE: A different Abbot is also used in German/Dutch/Belgian Monasteries expansions, but that's not what is discussed here. You can read the full rules on the last page of the rulebook. His special ability is that you can take him back on any turn that you don’t place a follower AND score the uncompleted cloister or garden. In this expansion, the Abbot is a new special follower that can be placed on cloisters or gardens. The Abbot is a new expansion that comes with Carcassonne II.
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